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Running a Team for Queen of Hearts

 

The title of "Queen of Hearts" is an honorific title, which will be given to whoever wins the most competitions at the Queen of Hearts Tounaments and War Maneuvers.

The number of teams allowed to compete for the title will be limited to 5 this year.

To compete for the title of Queen of Hearts, you must meet the following criteria:

  • You must have a distinct banner at least 2' by 2' in size. Matching heraldry for your team and true supporters is purely optional.

  • You must have FIVE True Supporters

    One must be your Champion. Your Champion will represent your team in the Champions' tourney.

    One must be your Mage. Your Mage will represent your team in the Champion Mages' tourney.

    One must be your Seneschal. Your Seneschal is responsible for managing the deployment of your forces, making sure that your team is represented in as many tournaments as possible.

    Two must be Generals. A General must be present at, and must lead your forces during every war maneuver your team competes in.

    At least one of your True Supporters must be a Woman, and at least one must be a Man.

  • You must pre-register your team and the names of your FIVE True Supporters ASAP.

  • You must have at least 10 people on your team (you may want more...). Please note that 10 is not even enough to field a complete Chess team - that takes 17 people.


All tournaments are live steel unless you are told otherwise by a marshal. There will be a solar powered Ressurection Point on-site. When you die, go directly to the Resurrection Point. Do not talk (you're dead.) Hold your weapons over your head. Do not run. Corpses en route to Resurrection Points that are talking, not holding their weapons over their head, or running may be stopped and instantly scalped by a Marshal. After being raised at the Resurrection Point, you may not return to the battle you just came from, assuming it is still continuing (unless you are told otherwise by the Marshal.) The Marshals may choose to shortcut the use of this ressurection point depentant on time restraints.


Armor may be worn in all war maneuvers unless you are told otherwise by a marshal. Repair Armor spells will be required to fix armor. There will not be a forge on-site, so if you want to destroy your armor fighting in tournaments, go right ahead. We strongly recommend that you save it for night questing. If a team makes a Mystic Forge available without restriction to everyone on site, the Marshals may simply allow all armor to come back after each fight.


Each team may enter each tournament once. As individuals win tournaments, they will be given playing cards representing their contribution to their team. These cards are worth points towards becoming Queen of Hearts. After the Marshal gives you a card, it cannot be removed from your body until the end of the event. It can't be stolen and you should avoid putting it down anywhere. However, you must have it and be alive at the end of the event in order for it to count. If you lose it, that's your problem. If anyone is caught stealing cards, they risk disqualifying their entrant for Queen of Hearts, and may be asked to leave the event.

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