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What Lurks Beneath 2009
Main Quest Log
November 14th, 1009:
Adventurers from far and wide gathered in Rhiassa, meeting up in the
root cellar of a Rhiassan storehouse, a known link in some sort of
underground network that had been exploited by local trolls and goblins.
Large excursions arrived from many nations. Chimeron, Eagle's Rook,
Arenor, and Grimloch to name but a few. As they were about to be led
into the caverns by the Rhiassans that met them, another attack by
monsters on the other side of the city called the Rhiassans away. As
the remaining heroes entered the underground, tremors sealed shut the
entrance that they used. They were cut off.
The heroes fought through a system of cellars, sewers, secret tunnels,
and catacombs. Along the way they encountered goblins and trolls wearing
matching heraldry and using a clear chain of command. Something
organized and sinister was happening beneath the streets of Cold Springs.
As they crept further into the depths, the heroes realized they were
being summoned away in small groups to an unknown part of the Rhiassan
underground. There they found their way to a strange library, where the
trapped denizens had been transformed into puppets and a whimsical
child's ghost gave them access to tools they would need to be successful
that day. The first few groups of adventurers were to receive oddly
magical didgeridoos.
Fighting still further into the dark, the heroes encountered strange
turtle-like creatures that were aiding the trolls. They soon came to
a cobbled together underground fortress, and had to force their way inside
past powerful shaman calling on some strange unknown force. Soon having
felled the entrance to the fortress, the heroes closely examined the
slain shaman and found they were covered with runes which honored a
great, one eyed master of some kind.
Struggling through the interior of the fortress, the heroes soon came
to a herculean form. A great troll champion who shrugged off their blows
stood between them and the way forward. Nearby, held safe by strange
swirling energies of warding, three shaman played haunting music on
didgeridoos, no doubt enchanting the champion in some way.
The key to unworking the magic was written on the back of the champion,
and the hereos were able to use their own didgeridoos to cancel the protective
energies of the shaman. The champion was rendered vulnerable to their
blows and was soon struck down. Meanwhile, the library still called to
the heroes and then began to give them fragments of a shattered book.
Moving further into the underground, the stamina and the magics of the
heroes began to wane. After many grueling fights, they finally found
themselves in an underground cavern filled with stone pillars. In the
center of this cavern was an old shaman, secure in a powerful circle
of protection that no one could penetrate, deep in a trance. As the heroes
studied this venerable troll, countless numbers of his kin soon burst
forth from the living stone itself. Somehow the magics woven by the
shaman gave his protectors the ability to merge in and out of the stone
at will.
As many of the heroes fought these waves of trolls, others snuck about
the cavern to find some mysterious chests that seemed enchanted by an
unknown benevolent force. After placing the shards of the shattered book
in the chests, it became whole and could be opened to an ancient, lost
spell of great disenchanting power. Powerful spellcasters amongst the
heroes followed the direction of the book and surrounded the old
shaman's circle of protection. With but a short phrase, the protective
energies of the circle, and the conduit through which trolls were
entering through stone, were both broken.
As the swords of the heroes bit into the flesh of the shaman, he cried
upon his death... "Brother I am Slain!". In that moment, bursting
through a wall in the side of the cavern, rushed the Troll Champion,
alive again through the enhanced magical abilities of his brother and
instantly summoned to his side. In a final, desperate struggle, the heroes
subdued him again just as the Rhiassan rescue party were able to close
on their location and lead them out of the caverns.
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